Skill: Biochemical Helm (AM_CP_HELM)

AM_CP_HELM

Biochemical Helm / AM_CP_HELM

Chemical Protection Helm
Max Level: 5
18Requirement: Pharmacy 2
Skill Form: Active
Description: Protects a targeted ally's Headgear from damage in battle for a set duration.
Each cast requires 1
Glistening Coat.

Information

  • Target Friend
  • Type Weapon
  • Element Neutral
  • Max Level 5
  • Def Penalty 0%
  • Required State Nothing
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 1 cell
Lv 2 1 cell
Lv 3 1 cell
Lv 4 1 cell
Lv 5 1 cell

SP Consumption

Lv 1 25
Lv 2 25
Lv 3 25
Lv 4 25
Lv 5 25

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z

Cast Time

Lv 1 2,00 s
Lv 2 2,00 s
Lv 3 2,00 s
Lv 4 2,00 s
Lv 5 2,00 s

Global Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Cooldown

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Splash

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 0x0 cell
Lv 3 0x0 cell
Lv 4 0x0 cell
Lv 5 0x0 cell

Ground Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Item Catalyst

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Alchemist

Prerequisite Skill

This skill --in certain level-- will be used to unlock another skill!

Alchemist


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